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Author Archives: Andrew Burch
Gideros Samples #01 – Plasma Demo Effect
The first Gideros sample is a direct port of my Corona plasma sample (which was a port of some old assembly code from years gone by). There is minimal code difference between the corona and gideros plasma samples. In corona … Continue reading
Posted in Gideros Mobile SDK
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Custom Built Fight Stick – Fin
Almost 6 months ago, I put a 90% complete fight stick project aside to continue work on a Donkey Kong cocktail cabinet with the intention of finishing it off a few weeks later. Today, I finally put the final touches … Continue reading
The Donkey Kong Cocktail – Fin
I finally got around to completing the project this weekend. Last week I organised the glass place to measure and cut the glass top for me. I also had some small DK marquees printed up, which will sit under the … Continue reading
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Corona Sample #12 – Fonts Demo
A little while ago I began a little demo to play with fonts, but put it in the incomplete basket as I moved onto more interesting things. I came across the half complete program yesterday, and decided to finish it … Continue reading
Posted in Corona Mobile SDK
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Corona Sample #11 – Asynchronous XML Parser
Something a bit different for the 11th instalment in my corona samples series – XML parsing. I’ve turned my focus onto developing a game lately, and have been playing around with the Lime engine. There are some aspects of it … Continue reading
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More photos, getting closer..
Some more photos – now with tmolding completed on the control panels, caps added to the legs, a pad lock on the coin door and paint touched up. Lighting isn’t the best, but never mind. Some close up pics of … Continue reading
Posted in Donkey Kong Cocktail
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The Donkey Kong Cocktail now operational
It’s been a good few weeks on the cocktail cab project. As always, managing an hour here, 30 minutes there to keep moving it all along. I have spent time painting the monitor frame and table top panel over the … Continue reading
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Pacman Cabinet Complete
After many months of postponing the completion of this project – it finally comes to a close Last friday I went to the printers with the bezel artwork and acrylic and then returned yesterday to pick up the final piece … Continue reading
Control panels, Paint, Legs – Now it’s coming together
It’s been a busy 2 weeks on the cocktail cab. First up was a pair of control panels – for player 1 and 2. Note the strip of white t molding at the front of the control panel also (the … Continue reading
Posted in Donkey Kong Cocktail, Game Development
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Installing Backtrack 5 via USB to a netbook
I carry a small 10″ netbook around with me a lot and wanted to have Backtrack installed. The netbook runs Windows 7 starter – which I want to keep, and the plan is to have Backtrack 5 R2 running also … Continue reading