Category Archives: Game Development

General game development

Gideros Samples #01 – Plasma Demo Effect

The first Gideros sample is a direct port of my Corona plasma sample (which was a port of some old assembly code from years gone by). There is minimal code difference between the corona and gideros plasma samples. In corona … Continue reading

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Corona Sample #12 – Fonts Demo

A little while ago I began a little demo to play with fonts, but put it in the incomplete basket as I moved onto more interesting things. I came across the half complete program yesterday, and decided to finish it … Continue reading

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Corona Sample #11 – Asynchronous XML Parser

Something a bit different for the 11th instalment in my corona samples series – XML parsing. I’ve turned my focus onto developing a game lately, and have been playing around with the Lime engine. There are some aspects of it … Continue reading

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Control panels, Paint, Legs – Now it’s coming together

It’s been a busy 2 weeks on the cocktail cab. First up was a pair of control panels – for player 1 and 2. Note the strip of white t molding at the front of the control panel also (the … Continue reading

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Corona Sample #10 – Fire Demo Effect

Going all the way back to my first sample – (the Plasma Demo Effect), I was porting another old Pascal Demo effect of mine at the same time – a basic Fire effect. I never bothered finishing it off back … Continue reading

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Gameboy Advance Assembly (ARM7) Samples

Around 10 years ago now, I spent some time teaching myself assembly language on the Gameboy Advance Console (ARM7). I had spent time writing assembly on the C64, so was no stranger to getting into ASM. While I was learning … Continue reading

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Corona Sample #09 – Audio System

Another less interesting, but important feature in Corona is sound (SFX and Music). The ninth entry in my Corona Samples series shows a simple audio system, which allows for multiple sound effects playing at once, along with an audio track … Continue reading

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Corona Sample #08 – Joystick

After some really cool samples earlier, these next few samples will be much less interesting to established Corona devs but still of interest to new comers. The eighth entry into my Corona samples is a basic analog joystick which responds … Continue reading

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Corona Sample #04 – Textured Raycast Engine (Update)

A few weeks back now, I released a sample for the Corona SDK showing off a basic raycasting engine. After playing around with sprite sheets in the last week, I decided to see how they would go applied to the … Continue reading

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Corona Sample #07 – Sprites

For the seventh entry in my Corona samples, I decided to share a small test sample I wrote to learn a little bit about sprites under Corona. On screen, this is a pretty bare bones demo of putting a sprite … Continue reading

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