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Monthly Archives: March 2012
PS3 / X360 Fight Stick Project
A little while ago, I was inspired by some work done by a fellow Aussie Arcade member on a series of fight sticks (Link). After some planning and design, I thought I would try my hand at creating my own … Continue reading
Posted in PS3 / X360 Fight Stick
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Now we’re getting somewhere..
Work on the cab has been a little slow of late. Lack of time, and at a stage where it’s mostly planning what next and how to achieve some things. But this weekend was very fruitful. My first task was … Continue reading
Posted in Donkey Kong Cocktail
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Corona Sample #04 – Textured Raycast Engine (Update)
A few weeks back now, I released a sample for the Corona SDK showing off a basic raycasting engine. After playing around with sprite sheets in the last week, I decided to see how they would go applied to the … Continue reading
Posted in Corona Mobile SDK
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Corona Sample #07 – Sprites
For the seventh entry in my Corona samples, I decided to share a small test sample I wrote to learn a little bit about sprites under Corona. On screen, this is a pretty bare bones demo of putting a sprite … Continue reading
Posted in Corona Mobile SDK
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Corona Sample #06 – 3D Object Engine
The sixth Corona sample I’m sharing shows off rendering a 3D object, using different types of 3D rendering. The theory behind 3D has been around for a long long time. I again turned to code I wrote back around 1996 … Continue reading
Posted in Corona Mobile SDK
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