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Monthly Archives: April 2012
Cocktail primed and ready for painting
A minor update on the cocktail cab today – everything is now primed and ready for painting. The legs have also been installed to make sure thing thing is actually level. Painting can now proceed
Posted in Donkey Kong Cocktail
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Corona Sample #10 – Fire Demo Effect
Going all the way back to my first sample – (the Plasma Demo Effect), I was porting another old Pascal Demo effect of mine at the same time – a basic Fire effect. I never bothered finishing it off back … Continue reading
Posted in Corona Mobile SDK
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Fight stick assembly
Some more progress on the fight stick. First up was to get the top panel and support pieces together with some wood glue and screws. I also had to get the router out to make the start and select button … Continue reading
Posted in PS3 / X360 Fight Stick
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Gameboy Advance Assembly (ARM7) Samples
Around 10 years ago now, I spent some time teaching myself assembly language on the Gameboy Advance Console (ARM7). I had spent time writing assembly on the C64, so was no stranger to getting into ASM. While I was learning … Continue reading
Posted in Gameboy Advance
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Corona Sample #09 – Audio System
Another less interesting, but important feature in Corona is sound (SFX and Music). The ninth entry in my Corona Samples series shows a simple audio system, which allows for multiple sound effects playing at once, along with an audio track … Continue reading
Posted in Corona Mobile SDK
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Corona Sample #08 – Joystick
After some really cool samples earlier, these next few samples will be much less interesting to established Corona devs but still of interest to new comers. The eighth entry into my Corona samples is a basic analog joystick which responds … Continue reading
Posted in Corona Mobile SDK
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